![]() In a sort of nod to the suit-happy gameplay of Super Mario Bros. ![]() for the DS, you won't be wanting for variety while playing through Galaxy's dozens of levels. Whether you're floating from land mass to land mass on a giant spinning flower, running frantically around a giant series of platforms that shrink to nothing the first time you touch them, or taking on one of several terrific 2D side-scrolling areas reminiscent of New Super Mario Bros. But even aside from the challenge level, simply exploring all these various galaxies is half the fun. The difficulty doesn't start off terribly high, but as time goes on, the game ramps up nicely, building the challenge steadily until the final areas, which, though perhaps a bit frustrating to inexperienced players, provides the exact sort of tough workout you've come to expect from a Mario adventure. The level designs here are top flight in every regard, with tons of clever and sometimes dastardly traps and puzzles for Mario to navigate. Practically every galaxy you explore is an absolute joy to experience. There are even sections where you'll be floating through space, using specialized pull stars to hop from area to area, all while floating through the spatial void. Often Mario will need to track down launch stars, which, when you shake the Wii Remote while standing near or inside one, will send you flying to a whole new, previously inaccessible area. Sometimes you'll simply jump in one area and end up gravitating toward the ceiling or walls or even another nearby planetoid without even realizing it. When he lands on a sphere, he can walk all over it, going sideways and upside down in the process. In many of these worlds, Mario can walk just about anywhere. Each galaxy contains a series of little worlds that can't even really be called planets so much as they are floating puzzles. The definition of crazy here has a lot to do with gravity and physics. If anything, Mario Galaxy simply takes the basics of what made Mario 64 such a dynamite game, and turns them completely crazy. But apart from that basic structuring, you can hardly call Mario Galaxy a Mario 64 rehash. Mario 64, anyone? If you played that seminal game, Mario Galaxy's star hunt progression probably sounds familiar to you. ![]() To reach Bowser's hideout, Mario has to travel to all the various galaxies in the universe to collect as many power stars as he can in order to power the ship back up, fly to the center of the universe, rescue the princess, and set everything right again. Mario learns that Bowser has made off with a gaggle of power stars used to power the observatory. The lumas are led by an enigmatic woman named Rosalina, who lives with them on a crazy spaceship called the comet observatory. Mario eventually hooks up with a creature called a luma, from a race that looks like some kind of cross between an invincibility star and a headless chicken. This all certainly sounds par for the course, but it's where Mario ends up that gives Mario Galaxy its own flavor. Mario gives chase, but is unable to rescue her before the fearsome twosome jet off into space. He arrives, only to walk straight into chaos as Bowser and son arrive in a fleet of airships and use a giant UFO to pluck the Princess' castle right out of the ground. Mario receives a note from his beloved Peach to come to the castle, for she has a special "gift" for him. The premise for Mario Galaxy begins in fairly well-worn territory. Now Playing: Super Mario Galaxy Video Review By clicking 'enter', you agree to GameSpot's
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