![]() While it's true that the end game is full of fascinating twists, turns and attempts to engage the player in a bit of introspection, the majority of the experience comes down to a band of heroes romping through a fantastic world where magic-known here as symbology-and castles are as common as dandruff and bad breath. there are a few problems.įor insatiable RPG fans, the primary concern will likely be the plot. Against all odds, that's almost exactly what happened. ![]() ![]() To succeed, the PSP remake needed not only to work within the original template, but also to polish the beloved formula to make it relevant for folks who cut their teeth on the likes of Final Fantasy VII and Kingdom Hearts. That doesn't stop developers from trying, though, and Star Ocean: First Departure is only one of several recent attempts to bring old-school RPG magic to a new audience. As a result, the spectacular experiences of the 1990s aren't always going to please gamers of the new millennium, even if you dispense with tweaked visuals and improved balance. Games have come a long way in the past decade, even within the RPG genre. especially since almost any rival can be overcome simply by level grinding (though frankly, that's seldom even necessary)." You can experiment with numerous variations if you like, but there's no incentive to do so. By the time you reach the end of the game, you'll probably have faced more than 800 different enemy groups, with most battles won simply by spamming your basic sword strokes and perhaps the same projectile spell. "It's all quite basic and it works smoothly without any noteworthy hitches except the obvious one: it gets repetitive.
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